![]() ![]() ![]() Don't forget that your weapons also have a single/burst firing mode which will help too. Your weapons fire quickly but deal rather low damage per bullet, so aim for the head!Ĭonserve your ammo: your ammunition is quite expensive, so in early waves make use of the Close Combat Training skill to one-shot-kill small ZEDs and save yourself some SMG ammo. Just like your " AR-twisted brother", you are among the first who meets the ZED hordes. SWAT's passive damage bonus does not affect Mac 10's DOT damage. Piercing_KnifeStab_SWAT, Slashing_Knife_SWAT, Slashing_KnifeHeavy_SWAT They are getting damage bonuses and buffs to their attributes from the respective skills:īallistic_G18, Bludgeon_G18Shield, Bludgeon_G18Shield_Impulseīallistic_HRG_BarrierRifle (child of Ballistic_AssaultRifle)īallistic_HRG_Stunner, Ballistic_HRG_Stunner_Alt, Explosive_HRG_Stunnerīludgeon_G18Shield, Bludgeon_G18Shield_Impulse Skill (Tactical Movement): Player walks and sprints 20% faster with on-perk weapons or 9mm Pistol(s) / HRG 93R Pistol(s).įollowing weapons and damage types are associated with the SWAT.Resistance to slow-mo and unlimited ammo in ZED Time also works with the Dual 9mm Pistols / Dual HRG 93R Pistols. Suppression Rounds skill works only with on-perk weapons, while the Rapid Assault skill works with all weapons (even off-perk). Skill (Rapid Assault, Suppression Rounds): Due to calculation specifics both skills give total stumble power multiplier of 4.Skill (Cripple): Skill works only with on-perk damage types.Unlike Commando's counterpart, this skill DOES increase damage of the Flashbang grenade when it is thrown while holding either 9mm(s) / 93R(s) or a Knife. It is either bonus from passive (without this skill) OR bonus from the skill itself. Unlike Commando's counterpart, this skill DOES NOT work along the passive damage bonus when it comes to calculation of knife damage. Extra damage example: 9mm Pistol (25 points of damage) with Close Combat Training skill does Roundup (25 + 25x1.0) = 50 points of damage. Skill (Close Combat Training): Extra damage affects all knives, 9mm Pistol(s) / HRG 93R Pistol(s) and ALL "bludgeon" damage types (be it buttstock bash with any weapon or melee weapon such as Pulverizer) except Battering Ram bump and Doshinegun shot.ZED that cannot be knocked down due to the knockdown limit will, instead, be stumbled but will still take bump damage. Bump has cooldown of 0.1s (in ZED Time it is slowed along the world). Every ZED touched by player takes bump damage and gets knocked down unless the limit of already knocked ZEDs is reached (see afflictions). Skill (Battering Ram): During the ZED Time player speed up by 25%. ![]() ![]() Additionally the Heavy Armor Training skill prevents the SWAT from taking health damage (100% absorption rate) and decreases all incoming damage by 35% (x0.65 multiplier) as long as the player has some armor left. Heavy Armor Training prevents the player from being grabbed by Clots even when they are not wearing armor. Skill (Assault Armor, Heavy Armor Training): The amount of armor given from both skills stack.Passive (Weapon switch): Bonus decreases time that it takes to equip and putdown the weapon by up to 25% making weapon swaps x1.33 faster at level 25.This includes Patriarch's Minigun bullets. Passive (Bullet resistance): Player takes up to 30% less damage from all weapons that use "Ballistic" damage type.Damage modification (passive): Passive damage bonus affecting damage of all on-perk weapons (including Knife) or on-perk damage types.Tactical Movement (speed multiplier, with on-perk weapons) Tactical Movement (ADS bob damping factor) Tactical Movement (ADS / crouch move speed, times faster) Suppression Rounds (stumble power multiplier) Rapid Assault (weapon does not consume ammo) Rapid Assault (resistance to slow-mo, on firing) Heavy Armor Training (incoming damage multiplier) Heavy Armor Training (Clots cannot grab the player) Heavy Armor Training (armor on respawn, add, points) Heavy Armor Training (armor absorption percentage) During Zed time, you move fast in real-time and deal massive damage and knockdown to any Zed that touches you.ĭuring ZED Time, when using perk weapons you have unlimited ammo, shoot in near real-time, and increase stumble power by 100%.Īctual Stats Ammo Vest (extra maximum spare ammo)Īssault Armor (armor on respawn, add, points)īattering Ram (player knocks ZEDs down, on bump)īattering Ram (player movement resistant to slow-mo)Ĭlose Combat Training (extra damage, 9mm(s) / 93R(s) / knife)Ĭlose Combat Training (extra damage, all "bludgeon" damage)Ĭlose Combat Training (player spawn with dual 9mms / dual 93R(s))Ĭripple (ZED's movement speed multiplier) ![]()
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